//
//  CBaseUI.h
//  beast_tamer
//
//  Created by chiawei.tseng on 13/2/6.
//
//

#ifndef beast_tamer_CBaseUI_h
#define beast_tamer_CBaseUI_h

#include "cocos2d.h"
#include "UIDef.h"
#include "point.h"
//#include "IInputListen.h"

using namespace cocos2d;
using namespace MMA;

class CBaseUI : public CCSprite 
{
public:
    
    virtual ~CBaseUI(){};

    virtual bool init();
    
    virtual void update();
    
protected:
    
    UI_TYPE       m_UiType;
    //fPoint      m_Pos;
};


#endif
